woensdag 21 november 2007

zaterdag 10 november 2007

Progress


Back to BM.

Made convo system, and intro movie. :)

woensdag 7 november 2007

Project Hotseat

http://hotseat.thepoppenkast.com/

Back to BM

Okay, time to get back on BM.

I'm going to recode the weapons, and finally get some real work done. Hopefully a demo will be ready within a week or 3.

Anything else to tell? Nope, not really.

Spicy fact: The first boss will be a gorilla.

woensdag 31 oktober 2007

slordig update

Game

Elloweener HE (halloween edition) has now been released.
You can find it here.
It's the first poppen exclusive game.

http://www.thepoppenkast.com/data/JW/ello2.png

http://www.thepoppenkast.com/data/JW/ello1.png

http://www.thepoppenkast.com/data/JW/ello3.png


Check out the story mode conversations, and some more stuff.

Also, everyone should be sure to join the poppenkast forums for exclusive testing material, cheats, and just plain fun. If you post here that you have joined, I will give you one free popma!

Poppenkast news?
Soon, there will be a very cool pack released. It has something to do with collaboration, and time limits.

Other news?
I'm going to buy slordig.com and turn it into my website somewhere in the future. Well actually, Tim (aka escapader) is going to buy it for me. I owe him, he is awesome, and I love him. <3 Tim if you read this.

What next?
Now I plan on making small games for a while, and perhaps, realy perhaps, another exploration game. Or Boom Manhattan.

Band: The postal service
Book: The Art of War by Sun Tzu

donderdag 25 oktober 2007


Elloweener now has a story mode.

Expect release next week.

donderdag 18 oktober 2007

Elloweener demo

download

Features 3 playable characters and the zombie mode.


maandag 15 oktober 2007

Ello people.


This is a laggy but not that bad movie showing a bit of simple zombie gameplay in elloweener. I hope you guys enjoy it.

zondag 14 oktober 2007

Elloweener

No more BM for the next 2 weeks. I'm working on a fun little halloween game.

You get to choose a character and shoot monsters. Loads of monsters. Kinda like archer, but different and better. It also has a nice surface system that makes blood and dead enemies stay in the room.

here

Every character has different stats and a special of his own.
Selection screen:

click

There will probably be over 20 characters, most of them unlockable by getting ridiculous scores, or playing the game for too long.
Expect a normal arcade mode, but also a story mode. D:
In story mode you can shoot bosses and actually beat the final bad guy. Prolly the devil or something. Or zombie jesus.


Spicy BM fact:

There are 2 killbots sent to annihilate anything in the complex. Including you.

zaterdag 6 oktober 2007

Another short message.

The forums now have a BM board. Feel free to start any topics.


Next week you'll get to compare BM to BNY.

Fan Art!


By cow/sheldon/mccow/mccowsomenumber, who thinks video game characters need more beards.

BM

Boom Manhattan, that's the working title. I can't call it BNY, or BNY 2, so BM is a good name for now.

Haven't been able to do too much, but there has been some progress made.

The player now has a weapon: the flare gun.
This nuclear powered thingey is usefull, since it has infinite ammo, and hurts when you get shot by it. It's weak, so people will be forced to use their other weapons if they want to complete the game.

The enemy basics are done, and I've recreated the "wombats"as I call them, and the eyeballs. There also is one new enemy: The armadillo. It walks real slow, but sometimes rolls itself up and likes bouncing around real fast.


Oh, and every blog I will give out one spicy fact about the game.

SPICY FACT: You'll start naked in this game.


Okay, seeya later and keep checking my blog everyone!

woensdag 3 oktober 2007

BOOM UPDATE

Yes, suddenly out of nothing, another update.

Recently I found the story of an old project of mine. Since the story is awesome, but the game was flawed, the game will be remade.

Boom New York was a platform shooter without mouse aiming, with simple animal enemies, and some nice weapons. You can find the final demo of it before it got cancelled here.

You can download the awesome story here. You might consider it a small spoiler, allthough reading it won't be such a big deal. Keep in mind that it is a rough version and that I just wrote it down for myself as a reminder.

Well, then because you're asking for it, I will show you some of the sprites that I've doodled up for BNY remake, a.k.a. Boom Manhattan.







And finally: Here is a screenshot of the programming I have done so far.



You can see the beautiful tiles I have spent hours on, and further I have created the basic platform movement + jump trough walls. The character is already totally animated.






Expect more explosive BNY news perhaps this weekend? :)

zondag 16 september 2007

Revengerman on hold.

Yeah it's official. Since revengerman was too hard for the testers, and I haven't thought of anything yet to make it easier without messing up the gameplay, it is on hold for a while now. Sorry. :(

maandag 13 augustus 2007

Small game

Made a game for the 3dp.

woensdag 8 augustus 2007

Beta test 01 started.

I finished the chapter and the betatest has started at the forums.

:)

zondag 5 augustus 2007

Copter attack!


Working on the boss of chapter 1. (Chapter 0 will be made later btw.)

Wait; The boss! That means that chapter 1 is almost finished...
That means the first betatest will start soon!

vrijdag 3 augustus 2007

Progress

Okay, I fixed some more bugs, and am now working on the final room of chapter 1.

Notice the armored shotgun fbi guy on the screenie. :3

woensdag 1 augustus 2007

Hey hey...

Work is still going smoothly, I added a new enemy type: Armored fbi guys with shotguns. The lab tiles will be quite nice, just need to add pipes and stuff. I also added SECRETS. Yes, to get full score in revengerman (to unlock minigames? D:) You will need to find 3 secrets per chapter, and perfect every room. Chapters will exist of 5 rooms with small/big boss. Currently got the first 4 rooms, after the fifth is completed, the beta will start. So hurry and subscribe here.

dinsdag 31 juli 2007

FORUMS

Feel free to make any threads with suggestions about revengerman, or just hang around.
As you might have noticed there is a beta test application opened...
Oh, and don't for get to tell all your friends. :3

maandag 30 juli 2007

Fixes














Some changes this morning:

  • Changed the HUD
  • Fixed the resolution bug
  • Added some story elements
  • Made it easier
  • Player says more stuff at more moments

zondag 29 juli 2007

Today's progress


Great news for all revengerfans. I finished the weapon system! Upgrading and everything now works, so I can focuss on tweaking/designing enemies and levels. The story is coming along nicely too.

Notice the level 2 assault rifle with stronger bullets!

And for both the people that are following this blog, here is an exclusive gameplay movie!

zaterdag 28 juli 2007

Woo double blogged today


Okay you guys just want this screenie showing the nice trees and the stuff he says when getting health. :)

GO AND SPREAD THE REVENGERMAN WORD!

Back in action


Okay, back from germany. Time to get the basics of this game totally done.
I finished the secondary weapons system, so you can now throw grenades.

Some real info will follow soon on how gameplay and everything will work.

<3

zondag 15 juli 2007

Taking shape


Okay, the game is slowly getting itself a plot. I've started on the real levels today, and some more visual stuff... There will be tiles and everything.

Also figured out the weapon system, so I can just keep working on it now. :) Wish me luck!

donderdag 5 juli 2007

We've got ourselves a name!


<3

sup

Hey hey!

Some of you might know me already, I make games.

This blog is made mainly for a new project I started this week. The game is hard to describe, but you could see it as some kind of cavestory on steroids... Or a platform crimsonland. The game will try to be innovative in gameplay, for now it plays like nothing I've seen before. I'm going to let this game make itself. That's all for now, expect screenshots soon.

Keep it slordig!